Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds
Sipeng Zheng, Jiazheng Liu, Yicheng Feng, Zongqing Lu
TL;DR
This work tackles the gap in open-world embodied AI by integrating visual perception with a pre-trained LLM to form Steve-Eye, a large multimodal model capable of multimodal perception, knowledge grounding, and skill planning. It introduces an 850K open-world instruction-following dataset spanning multimodal perception, foundational knowledge, and skill-related interactions, and employs a two-stage instruction-tuning strategy to align visual features with language before end-to-end tuning. Through three open-world benchmarks in Minecraft—Environmental Visual Captioning (ENV-VC), Foundational Knowledge QA (FK-QA), and Skill Prediction and Planning (SPP)—Steve-Eye outperforms text-only baselines and demonstrates robust multimodal generation and planning abilities, with ablations illustrating the value of the visual encoder and data components. The results indicate Steve-Eye’s potential to enhance real-world open-world agents, with future work aimed at broader environments and deployment scenarios.
Abstract
Recent studies have presented compelling evidence that large language models (LLMs) can equip embodied agents with the self-driven capability to interact with the world, which marks an initial step toward versatile robotics. However, these efforts tend to overlook the visual richness of open worlds, rendering the entire interactive process akin to "a blindfolded text-based game." Consequently, LLM-based agents frequently encounter challenges in intuitively comprehending their surroundings and producing responses that are easy to understand. In this paper, we propose Steve-Eye, an end-to-end trained large multimodal model designed to address this limitation. Steve-Eye integrates the LLM with a visual encoder which enables it to process visual-text inputs and generate multimodal feedback. In addition, we use a semi-automatic strategy to collect an extensive dataset comprising 850K open-world instruction pairs, empowering our model to encompass three essential functions for an agent: multimodal perception, foundational knowledge base, and skill prediction and planning. Lastly, we develop three open-world evaluation benchmarks, then carry out extensive experiments from a wide range of perspectives to validate our model's capability to strategically act and plan. Codes and datasets will be released.
