Bongard-OpenWorld: Few-Shot Reasoning for Free-form Visual Concepts in the Real World
Rujie Wu, Xiaojian Ma, Zhenliang Zhang, Wei Wang, Qing Li, Song-Chun Zhu, Yizhou Wang
TL;DR
Bongard-OpenWorld presents a real-world, open-vocabulary, few-shot visual reasoning benchmark inspired by Bongard Problems, pairing open-ended concepts with distractors and hard negatives to probe concept induction. It builds 1.01K problems by mining open-form concepts from CC-3M and augmenting them with crowd-sourced commonsense knowledge, forming 2-way, 6-shot episodes with two query images per problem. The authors evaluate four model families—canonical few-shot learners, single-round and multi-round VLM-LLM reasoning, and a neuro-symbolic approach—revealing that even advanced systems lag behind human performance (best learner ~64 vs humans ~91). Results show open-world concepts, long concept lengths, and commonsense knowledge significantly increase difficulty, and while open-vocabulary pretraining helps, robust multi-image reasoning and explicit concept induction remain essential for closing the gap.
Abstract
We introduce Bongard-OpenWorld, a new benchmark for evaluating real-world few-shot reasoning for machine vision. It originates from the classical Bongard Problems (BPs): Given two sets of images (positive and negative), the model needs to identify the set that query images belong to by inducing the visual concepts, which is exclusively depicted by images from the positive set. Our benchmark inherits the few-shot concept induction of the original BPs while adding the two novel layers of challenge: 1) open-world free-form concepts, as the visual concepts in Bongard-OpenWorld are unique compositions of terms from an open vocabulary, ranging from object categories to abstract visual attributes and commonsense factual knowledge; 2) real-world images, as opposed to the synthetic diagrams used by many counterparts. In our exploration, Bongard-OpenWorld already imposes a significant challenge to current few-shot reasoning algorithms. We further investigate to which extent the recently introduced Large Language Models (LLMs) and Vision-Language Models (VLMs) can solve our task, by directly probing VLMs, and combining VLMs and LLMs in an interactive reasoning scheme. We even conceived a neuro-symbolic reasoning approach that reconciles LLMs & VLMs with logical reasoning to emulate the human problem-solving process for Bongard Problems. However, none of these approaches manage to close the human-machine gap, as the best learner achieves 64% accuracy while human participants easily reach 91%. We hope Bongard-OpenWorld can help us better understand the limitations of current visual intelligence and facilitate future research on visual agents with stronger few-shot visual reasoning capabilities.
