Bad Values but Good Behavior: Learning Highly Misspecified Bandits and MDPs
Debangshu Banerjee, Aditya Gopalan
TL;DR
This work analyzes how standard decision-making algorithms can still learn near-optimal behavior under significant model misspecification. It introduces robust observation and robust parameter regions that describe when ε-greedy, LinUCB, and fitted-Q-learning maintain sublinear regret across linear bandits, contextual linear bandits, and finite-horizon MDPs, without realizability assumptions. The paper provides explicit geometric characterizations (via projection onto model subspaces) and proves sublinear regret bounds, along with detailed examples illustrating robustness regions. These results offer a theoretical explanation for the empirical success of approximate value-function methods and identify problem structures that enable robustness to misspecification.
Abstract
Parametric, feature-based reward models are employed by a variety of algorithms in decision-making settings such as bandits and Markov decision processes (MDPs). The typical assumption under which the algorithms are analysed is realizability, i.e., that the true values of actions are perfectly explained by some parametric model in the class. We are, however, interested in the situation where the true values are (significantly) misspecified with respect to the model class. For parameterized bandits, contextual bandits and MDPs, we identify structural conditions, depending on the problem instance and model class, under which basic algorithms such as $ε$-greedy, LinUCB and fitted Q-learning provably learn optimal policies under even highly misspecified models. This is in contrast to existing worst-case results for, say misspecified bandits, which show regret bounds that scale linearly with time, and shows that there can be a nontrivially large set of bandit instances that are robust to misspecification.
