Exoskeleton-Mediated Physical Human-Human Interaction for a Sit-to-Stand Rehabilitation Task
Lorenzo Vianello, Emek Barış Küçüktabak, Matthew Short, Clément Lhoste, Lorenzo Amato, Kevin Lynch, Jose Pons
TL;DR
This work addresses the challenge of Sit-to-Stand rehabilitation after stroke by introducing a framework where two overground lower-limb exoskeletons mediate therapist–patient interaction through virtual spring–damper couplings and a real-time, constrained quadratic controller. The approach combines a double-stance exoskeleton model with a sparsely constrained balancing strategy based on the Divergent Component of Motion (DCM) to maintain stability while enabling active participation and motor learning. Key innovations include dual interaction modalities (joint-space and CoM-space couplings), a safety-critical OSQP-based optimization that enforces dynamics and joint/CoM bounds, and a protocol to evaluate dyadic performance with different reference tasks. Preliminary results show that haptic coupling improves tracking accuracy in dyadic tasks and that balancing and vertical assistance influence movement patterns and fatigue, suggesting potential for enhanced safety, engagement, and learning in StS rehabilitation and tele-rehabilitation contexts. Future work aims to validate the framework in healthy and clinical populations, assess usability for therapists and patients, and integrate machine learning to handle variability and networking delays.
Abstract
Sit-to-Stand (StS) is a fundamental daily activity that can be challenging for stroke survivors due to strength, motor control, and proprioception deficits in their lower limbs. Existing therapies involve repetitive StS exercises, but these can be physically demanding for therapists while assistive devices may limit patient participation and hinder motor learning. To address these challenges, this work proposes the use of two lower-limb exoskeletons to mediate physical interaction between therapists and patients during a StS rehabilitative task. This approach offers several advantages, including improved therapist-patient interaction, safety enforcement, and performance quantification. The whole body control of the two exoskeletons transmits online feedback between the two users, but at the same time assists in movement and ensures balance, and thus helping subjects with greater difficulty. In this study we present the architecture of the framework, presenting and discussing some technical choices made in the design.
