Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering
Baixin Xu, Jiangbei Hu, Fei Hou, Kwan-Yee Lin, Wayne Wu, Chen Qian, Ying He
TL;DR
This work tackles intuitive editing of neural implicit surfaces within neural rendering by introducing a learnable parameterization to simple parametric domains such as spheres and polycubes. It couples a bi-directional deformation between the target surface and the parametric domain with cycle and Laplacian regularization to achieve nearly bijective mappings while controlling angle distortion, and it decomposes the radiance into view-independent material and view-dependent shading for easy editing. The approach is end-to-end and integrates with existing neural rendering pipelines, enabling 3D geometry reconstruction from multi-view images and immediate texture/shading edits without re-training, plus co-parameterization and texture transfer across objects of similar geometry. Experimental results on human heads and man-made objects demonstrate high-quality parameterizations with reduced distortion and effective pixel-level editing, though reconstruction quality lags slightly behind state-of-the-art SDF-based methods in some metrics, and the shading model makes simplifying assumptions about reflectance.
Abstract
The advancements in neural rendering have increased the need for techniques that enable intuitive editing of 3D objects represented as neural implicit surfaces. This paper introduces a novel neural algorithm for parameterizing neural implicit surfaces to simple parametric domains like spheres and polycubes. Our method allows users to specify the number of cubes in the parametric domain, learning a configuration that closely resembles the target 3D object's geometry. It computes bi-directional deformation between the object and the domain using a forward mapping from the object's zero level set and an inverse deformation for backward mapping. We ensure nearly bijective mapping with a cycle loss and optimize deformation smoothness. The parameterization quality, assessed by angle and area distortions, is guaranteed using a Laplacian regularizer and an optimized learned parametric domain. Our framework integrates with existing neural rendering pipelines, using multi-view images of a single object or multiple objects of similar geometries to reconstruct 3D geometry and compute texture maps automatically, eliminating the need for any prior information. We demonstrate the method's effectiveness on images of human heads and man-made objects.
