OmniDrones: An Efficient and Flexible Platform for Reinforcement Learning in Drone Control
Botian Xu, Feng Gao, Chao Yu, Ruize Zhang, Yi Wu, Yu Wang
TL;DR
OmniDrones addresses the need for an efficient and flexible RL platform for drone control by building GPU-accelerated, modular simulation on NVIDIA Isaac Sim. The framework offers four drone models, five sensor modalities, four control modes, and more than ten benchmark tasks, along with RL baselines for both single- and multi-agent settings. A bottom-up simulation framework, configurable randomization, and a TorchRL-based learning interface enable scalable experimentation and rapid comparison across algorithms. Empirical results demonstrate high data-throughput (over 10^5 FPS) and illustrate how action-space design and controller choices impact learning performance, paving the way for scalable RL research and sim-to-real transfer in drone systems.
Abstract
In this work, we introduce OmniDrones, an efficient and flexible platform tailored for reinforcement learning in drone control, built on Nvidia's Omniverse Isaac Sim. It employs a bottom-up design approach that allows users to easily design and experiment with various application scenarios on top of GPU-parallelized simulations. It also offers a range of benchmark tasks, presenting challenges ranging from single-drone hovering to over-actuated system tracking. In summary, we propose an open-sourced drone simulation platform, equipped with an extensive suite of tools for drone learning. It includes 4 drone models, 5 sensor modalities, 4 control modes, over 10 benchmark tasks, and a selection of widely used RL baselines. To showcase the capabilities of OmniDrones and to support future research, we also provide preliminary results on these benchmark tasks. We hope this platform will encourage further studies on applying RL to practical drone systems.
