Differentially Private Reward Functions in Policy Synthesis for Markov Decision Processes
Alexander Benvenuti, Calvin Hawkins, Brandon Fallin, Bo Chen, Brendan Bialy, Miriam Dennis, Matthew Hale
TL;DR
This paper addresses the risk of reward-function leakage in multi-agent MDPs by introducing two DP mechanisms to privatize rewards: input perturbation, where each agent adds Gaussian noise to its own reward vector, and output perturbation, where noise is added to the joint reward after aggregation. It proves $(\epsilon,\delta)$-DP guarantees for both methods, with input perturbation offering superior performance and requiring less trust in the aggregator. The authors derive accuracy bounds for privatized rewards, quantify the cost of privacy on policy performance and computation, and provide design guidelines to preserve critical goal/avoid state-action pairs after privatization. Numerical simulations across three examples demonstrate that reasonably strong privacy (e.g., $\epsilon \approx 1.3$) incurs only modest decreases in total reward (around 5%) and negligible increases in computation time (≈0.016%), highlighting a favorable privacy-utility trade-off in practice.
Abstract
Markov decision processes often seek to maximize a reward function, but onlookers may infer reward functions by observing the states and actions of such systems, revealing sensitive information. Therefore, in this paper we introduce and compare two methods for privatizing reward functions in policy synthesis for multi-agent Markov decision processes, which generalize Markov decision processes. Reward functions are privatized using differential privacy, a statistical framework for protecting sensitive data. The methods we develop perturb either (1) each agent's individual reward function or (2) the joint reward function shared by all agents. We show that approach (1) provides better performance. We then develop a polynomial-time algorithm for the numerical computation of the performance loss due to privacy on a case-by-case basis. Next, using approach (1), we develop guidelines for selecting reward function values to preserve ``goal" and ``avoid" states while still remaining private, and we quantify the increase in computational complexity needed to compute policies from privatized rewards. Numerical simulations are performed on three classes of systems and they reveal a surprising compatibility with privacy: using reasonably strong privacy ($ε=1.3$) on average induces as little as a~$5\%$ decrease in total accumulated reward and a $0.016\%$ increase in computation time.
