REBOOT: Reuse Data for Bootstrapping Efficient Real-World Dexterous Manipulation
Zheyuan Hu, Aaron Rovinsky, Jianlan Luo, Vikash Kumar, Abhishek Gupta, Sergey Levine
TL;DR
REBOOT tackles the sample-efficiency and reset/reward bottlenecks of real-world dexterous manipulation by reusing data from prior tasks and objects to bootstrap new skills. It integrates buffer initialization with a sample-efficient off-policy RL method, a vision-based reward learner, and imitation-based reset policies to enable autonomous real-world training on a four-fingered hand. The approach yields about a 2x improvement in learning speed across multiple objects and tasks, and ablation studies confirm the benefit of cross-task data and buffer sizing. The work demonstrates practical real-world dexterous manipulation without simulation or external instrumentation, advancing toward open-world autonomous learning.
Abstract
Dexterous manipulation tasks involving contact-rich interactions pose a significant challenge for both model-based control systems and imitation learning algorithms. The complexity arises from the need for multi-fingered robotic hands to dynamically establish and break contacts, balance non-prehensile forces, and control large degrees of freedom. Reinforcement learning (RL) offers a promising approach due to its general applicability and capacity to autonomously acquire optimal manipulation strategies. However, its real-world application is often hindered by the necessity to generate a large number of samples, reset the environment, and obtain reward signals. In this work, we introduce an efficient system for learning dexterous manipulation skills with RL to alleviate these challenges. The main idea of our approach is the integration of recent advances in sample-efficient RL and replay buffer bootstrapping. This combination allows us to utilize data from different tasks or objects as a starting point for training new tasks, significantly improving learning efficiency. Additionally, our system completes the real-world training cycle by incorporating learned resets via an imitation-based pickup policy as well as learned reward functions, eliminating the need for manual resets and reward engineering. We demonstrate the benefits of reusing past data as replay buffer initialization for new tasks, for instance, the fast acquisition of intricate manipulation skills in the real world on a four-fingered robotic hand. (Videos: https://sites.google.com/view/reboot-dexterous)
