Robotic Table Tennis: A Case Study into a High Speed Learning System
David B. D'Ambrosio, Jonathan Abelian, Saminda Abeyruwan, Michael Ahn, Alex Bewley, Justin Boyd, Krzysztof Choromanski, Omar Cortes, Erwin Coumans, Tianli Ding, Wenbo Gao, Laura Graesser, Atil Iscen, Navdeep Jaitly, Deepali Jain, Juhana Kangaspunta, Satoshi Kataoka, Gus Kouretas, Yuheng Kuang, Nevena Lazic, Corey Lynch, Reza Mahjourian, Sherry Q. Moore, Thinh Nguyen, Ken Oslund, Barney J Reed, Krista Reymann, Pannag R. Sanketi, Anish Shankar, Pierre Sermanet, Vikas Sindhwani, Avi Singh, Vincent Vanhoucke, Grace Vesom, Peng Xu
TL;DR
The paper presents a real-world, high-speed robotic table tennis platform that integrates fast perception, low-latency control, a flexible Gym-like simulator, and autonomous real-world resets to enable hours of continuous, autonomous training. It introduces latency-aware simulation, robust ball tracking from Bayer images via temporal convolutional detectors, and task-space policy representations trained with Blackbox Gradient Sensing, achieving notable zero-shot transfer from simulation to the physical robot. Through extensive system studies, the work demonstrates the critical role of latency modeling, environment parameterization, and perception robustness in end-to-end performance, while also showing that automatic resets and modular software enable rapid experimentation. The results offer a practical blueprint for scalable, real-world, high-speed robotic learning systems and provide insights applicable to other agile robotic tasks beyond table tennis.
Abstract
We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This system puts together a highly optimized perception subsystem, a high-speed low-latency robot controller, a simulation paradigm that can prevent damage in the real world and also train policies for zero-shot transfer, and automated real world environment resets that enable autonomous training and evaluation on physical robots. We complement a complete system description, including numerous design decisions that are typically not widely disseminated, with a collection of studies that clarify the importance of mitigating various sources of latency, accounting for training and deployment distribution shifts, robustness of the perception system, sensitivity to policy hyper-parameters, and choice of action space. A video demonstrating the components of the system and details of experimental results can be found at https://youtu.be/uFcnWjB42I0.
