Reinforcement Strategies in General Lotto Games
Keith Paarporn, Rahul Chandan, Mahnoosh Alizadeh, Jason R. Marden
TL;DR
This work analyzes a two-stage General Lotto game where one player can pre-allocate reinforcement resources across battlefields before a final simultaneous allocation of real-time resources. Using backward induction, it yields analytic, closed-form SPE payoffs and shows the pre-allocation aligns with $\boldsymbol{p}^* = \boldsymbol{w}\cdot P$, while real-time resources are at least twice as effective, formalized via an effectiveness ratio. It also extends to cost-aware investment planning and a Stackelberg variant where the follower can respond with its own pre-allocations, revealing threshold-driven, sometimes discontinuous improvements in performance. The findings provide sharp insights into dynamic resource-defense trade-offs and have practical implications for multi-stage, adversarial decision-making in cyber-physical and security contexts.
Abstract
Strategic decisions are often made over multiple periods of time, wherein decisions made earlier impact a competitor's success in later stages. In this paper, we study these dynamics in General Lotto games, a class of models describing the competitive allocation of resources between two opposing players. We propose a two-stage formulation where one of the players has reserved resources that can be strategically pre-allocated across the battlefields in the first stage of the game as reinforcements. The players then simultaneously allocate their remaining real-time resources, which can be randomized, in a decisive final stage. Our main contributions provide complete characterizations of the optimal reinforcement strategies and resulting equilibrium payoffs in these multi-stage General Lotto games. Interestingly, we determine that real-time resources are at least twice as effective as reinforcement resources when considering equilibrium payoffs.
