Out of the Cage: How Stochastic Parrots Win in Cyber Security Environments
Maria Rigaki, Ondřej Lukáš, Carlos A. Catania, Sebastian Garcia
TL;DR
This work tackles the problem of enabling autonomous cyber decision-making with pre-trained LLMs by integrating them as agents in realistic cybersecurity environments. It introduces NetSecGame, a modular RL environment with attacker and defender dynamics and a realistic exfiltration goal, designed to test planning capabilities without expensive online learning. The study shows that GPT-4–based LLM agents, especially using ReAct prompting, can reach or exceed the performance of conventional RL agents that require extensive training, achieving up to 100% win rates in simpler settings and substantial gains in more challenging configurations; however, costs, hallucinations, and instability of closed models remain important limitations. The results underscore the potential of LLM-driven cyber decision-making for high-level planning and automated security testing, while highlighting the need for open, trainable models and more realistic defender-adversary interactions for practical deployment.
Abstract
Large Language Models (LLMs) have gained widespread popularity across diverse domains involving text generation, summarization, and various natural language processing tasks. Despite their inherent limitations, LLM-based designs have shown promising capabilities in planning and navigating open-world scenarios. This paper introduces a novel application of pre-trained LLMs as agents within cybersecurity network environments, focusing on their utility for sequential decision-making processes. We present an approach wherein pre-trained LLMs are leveraged as attacking agents in two reinforcement learning environments. Our proposed agents demonstrate similar or better performance against state-of-the-art agents trained for thousands of episodes in most scenarios and configurations. In addition, the best LLM agents perform similarly to human testers of the environment without any additional training process. This design highlights the potential of LLMs to efficiently address complex decision-making tasks within cybersecurity. Furthermore, we introduce a new network security environment named NetSecGame. The environment is designed to eventually support complex multi-agent scenarios within the network security domain. The proposed environment mimics real network attacks and is designed to be highly modular and adaptable for various scenarios.
