GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistency
Omid Taheri, Yi Zhou, Dimitrios Tzionas, Yang Zhou, Duygu Ceylan, Soren Pirk, Michael J. Black
TL;DR
GRIP tackles the challenge of generating realistic hand-object interaction poses given body and object motion by introducing two hand sensors (Ambient and Proximity) and a two-stage, feed-forward inference pipeline. An Arm Denoising Network (ANet) precedes a Consistency Network (CNet) that employs Latent Temporal Consistency (LTC) to produce temporally coherent hand poses, followed by a Refinement Network (RNet) that reduces penetrations via recalculated proximity cues. The approach is trained on GRAB and shown to generalize to unseen objects and other MoCap datasets, with strong quantitative and perceptual performance improvements across metrics such as $MPJPE$, $MPVPE$, IV, and CC. GRIP enables rapid hand-object synthesis for avatars and data augmentation, delivering realistic, temporally consistent dexterous interactions suitable for AR/VR, animation, and data generation tasks. Its combination of distance-based hand sensors, LTC-based latent consistency, and end-to-end learnable refinement offers a scalable alternative to optimization-based hand pose refinement.
Abstract
Hands are dexterous and highly versatile manipulators that are central to how humans interact with objects and their environment. Consequently, modeling realistic hand-object interactions, including the subtle motion of individual fingers, is critical for applications in computer graphics, computer vision, and mixed reality. Prior work on capturing and modeling humans interacting with objects in 3D focuses on the body and object motion, often ignoring hand pose. In contrast, we introduce GRIP, a learning-based method that takes, as input, the 3D motion of the body and the object, and synthesizes realistic motion for both hands before, during, and after object interaction. As a preliminary step before synthesizing the hand motion, we first use a network, ANet, to denoise the arm motion. Then, we leverage the spatio-temporal relationship between the body and the object to extract two types of novel temporal interaction cues, and use them in a two-stage inference pipeline to generate the hand motion. In the first stage, we introduce a new approach to enforce motion temporal consistency in the latent space (LTC), and generate consistent interaction motions. In the second stage, GRIP generates refined hand poses to avoid hand-object penetrations. Given sequences of noisy body and object motion, GRIP upgrades them to include hand-object interaction. Quantitative experiments and perceptual studies demonstrate that GRIP outperforms baseline methods and generalizes to unseen objects and motions from different motion-capture datasets.
