Diversifying AI: Towards Creative Chess with AlphaZero
Tom Zahavy, Vivek Veeriah, Shaobo Hou, Kevin Waugh, Matthew Lai, Edouard Leurent, Nenad Tomasev, Lisa Schut, Demis Hassabis, Satinder Singh
TL;DR
This work asks whether diversity among AI agents can enhance performance in challenging chess tasks. It introduces AZdb, a latent-conditioned league of AlphaZero agents trained to maximize behavioral diversity via intrinsic rewards and coordinated through sub-additive planning and PSRO-style matchmaking. Empirical results show AZdb solves more puzzles than a homogeneous AZ, and that sub-additive planning plus specialized openings yield substantial Elo gains (up to about 50 Elo) over AZ in opening play. The findings suggest diversity bonuses emerge in AI teams, improving exploration, generalization, and problem solving on computationally hard tasks like chess and its puzzles, with implications for designing creative, collaborative AI systems.
Abstract
In recent years, Artificial Intelligence (AI) systems have surpassed human intelligence in a variety of computational tasks. However, AI systems, like humans, make mistakes, have blind spots, hallucinate, and struggle to generalize to new situations. This work explores whether AI can benefit from creative decision-making mechanisms when pushed to the limits of its computational rationality. In particular, we investigate whether a team of diverse AI systems can outperform a single AI in challenging tasks by generating more ideas as a group and then selecting the best ones. We study this question in the game of chess, the so-called drosophila of AI. We build on AlphaZero (AZ) and extend it to represent a league of agents via a latent-conditioned architecture, which we call AZ_db. We train AZ_db to generate a wider range of ideas using behavioral diversity techniques and select the most promising ones with sub-additive planning. Our experiments suggest that AZ_db plays chess in diverse ways, solves more puzzles as a group and outperforms a more homogeneous team. Notably, AZ_db solves twice as many challenging puzzles as AZ, including the challenging Penrose positions. When playing chess from different openings, we notice that players in AZ_db specialize in different openings, and that selecting a player for each opening using sub-additive planning results in a 50 Elo improvement over AZ. Our findings suggest that diversity bonuses emerge in teams of AI agents, just as they do in teams of humans and that diversity is a valuable asset in solving computationally hard problems.
