Strategic Decision-Making in Multi-Agent Domains: A Weighted Constrained Potential Dynamic Game Approach
Maulik Bhatt, Yixuan Jia, Negar Mehr
TL;DR
This work tackles scalable strategic decision-making in multi-agent domains by recasting interactive planning problems as weighted constrained potential dynamic games (WCPDGs). By proving that many practical cost structures yield a potential function whose weighted differences reproduce individual incentives, the authors reduce the equilibrium computation to a single constrained optimal control problem, enabling real-time capable planning without centralized coordination. The approach is validated through dyadic and multi-agent simulations and a hardware experiment with quadrotors and humans, showing substantial solve-time improvements over state-of-the-art solvers and intuitive, collision-free trajectories. The results highlight the practical impact of constrained potential dynamics for fast, principled multi-agent motion planning in environments with hard state and input constraints and asymmetric inter-agent interactions.
Abstract
In interactive multi-agent settings, decision-making and planning are challenging mainly due to the agents' interconnected objectives. Dynamic game theory offers a formal framework for analyzing such intricacies. Yet, solving constrained dynamic games and determining the interaction outcome in the form of generalized Nash Equilibria (GNE) pose computational challenges due to the need for solving constrained coupled optimal control problems. In this paper, we address this challenge by proposing to leverage the special structure of many real-world multi-agent interactions. More specifically, our key idea is to leverage constrained dynamic potential games, which are games for which GNE can be found by solving a single constrained optimal control problem associated with minimizing the potential function. We argue that constrained dynamic potential games can effectively facilitate interactive decision-making in many multi-agent interactions. We will identify structures in realistic multi-agent interactive scenarios that can be transformed into weighted constrained potential dynamic games (WCPDGs). We will show that the GNE of the resulting WCPDG can be obtained by solving a single constrained optimal control problem. We will demonstrate the effectiveness of the proposed method through various simulation studies and show that we achieve significant improvements in solve time compared to state-of-the-art game solvers. We further provide experimental validation of our proposed method in a navigation setup involving two quadrotors carrying a rigid object while avoiding collisions with two humans.
