A General Implicit Framework for Fast NeRF Composition and Rendering
Xinyu Gao, Ziyi Yang, Yunlu Zhao, Yuxiang Sun, Xiaogang Jin, Changqing Zou
TL;DR
This work addresses the challenge of real-time composition and shadowing for multiple NeRF objects. It introduces Neural Depth Fields (NeDF), a 5D implicit surface representation, coupled with an Intersection Network that uses a two-level bin classifier to efficiently determine ray-surface intersections, enabling fast, geometry-aware depth queries without explicit spatial structures. The proposed three-step pipeline—NeDF generation, deferred shading, and dynamic shadow casting—supports arbitrary affine transformations and interactive editing, achieving substantial speedups (roughly 30–40x over vanilla NeRF) and compatibility with existing NeRF models (e.g., Mip-NeRF, SNeRF, Neus) within a CUDA-accelerated framework. While primarily designed for solid surfaces, the approach enables dynamic shadow rendering and progressive scene composition, and can be integrated with traditional rendering pipelines for mixed workflows, offering a practical, scalable tool for rapid NeRF scene previews and editing.
Abstract
A variety of Neural Radiance Fields (NeRF) methods have recently achieved remarkable success in high render speed. However, current accelerating methods are specialized and incompatible with various implicit methods, preventing real-time composition over various types of NeRF works. Because NeRF relies on sampling along rays, it is possible to provide general guidance for acceleration. To that end, we propose a general implicit pipeline for composing NeRF objects quickly. Our method enables the casting of dynamic shadows within or between objects using analytical light sources while allowing multiple NeRF objects to be seamlessly placed and rendered together with any arbitrary rigid transformations. Mainly, our work introduces a new surface representation known as Neural Depth Fields (NeDF) that quickly determines the spatial relationship between objects by allowing direct intersection computation between rays and implicit surfaces. It leverages an intersection neural network to query NeRF for acceleration instead of depending on an explicit spatial structure.Our proposed method is the first to enable both the progressive and interactive composition of NeRF objects. Additionally, it also serves as a previewing plugin for a range of existing NeRF works.
