Simulating, Visualizing and Playing with de Sitter and anti de Sitter spacetime
Eryk Kopczynski
TL;DR
The paper addresses how to convey relativistic non-Euclidean spacetimes, specifically $de\ Sitter$ and $anti-de Sitter$ spaces, through playable computer simulations. It develops a relativistic engine based on the Minkowski hyperboloid model and the universal cover to simulate $\\widetilde{ad\\mathbb{S}^d}$ and $d\\mathbb{S}^d$, using shift-based isometries and tessellations to manage geodesic motion and numerical precision. The main contributions are two prototype games, visualizations, and implementation details that enable intuition about time dilation, length contraction, and spacetime symmetries, with extensibility to education and research. The work demonstrates playable, visually rich tools for exploring complex relativistic geometry and motivates further multi-dimensional and interactive extensions for broader impact.
Abstract
In this paper we discuss computer simulations of de Sitter and anti de Sitter spacetimes, which are maximally symmetric, relativistic analogs of non-Euclidean geometries. We present prototype games played in these spacetimes; such games and visualizations can help the players gain intuition about these spacetimes. We discuss the technical challenges in creating such simulations, and discuss the geometric and relativistic effects that can be witnessed by the players.
