XRLoc: Accurate UWB Localization to Realize XR Deployments
Aditya Arun, Shunsuke Saruwatari, Sureel Shah, Dinesh Bharadia
TL;DR
XRLoc addresses the challenge of cm-scale UWB localization from a single 1 m module to enable XR deployments. It fuses time-difference and phase-difference measurements with a bias-calibrated model and a particle-filter-based estimator to overcome geometric dilution of precision, while a LoRa-based MAC supports high-rate, multi-tag localization. The system achieves median static/dynamic localization errors of approximately $1.5$ cm/$2.4$ cm and 90th percentile errors around $5.5$ cm/$5.3$ cm, with sub-millisecond latency, and demonstrates >99.5% MAC success for tens of tags at 100 Hz. These results enable practical, low-deployment, real-time XR localization suitable for live VR/AR experiences in everyday spaces.
Abstract
Understanding the location of ultra-wideband (UWB) tag-attached objects and people in the real world is vital to enabling a smooth cyber-physical transition. However, most UWB localization systems today require multiple anchors in the environment, which can be very cumbersome to set up. In this work, we develop XRLoc, providing an accuracy of a few centimeters in many real-world scenarios. This paper will delineate the key ideas which allow us to overcome the fundamental restrictions that plague a single anchor point from localization of a device to within an error of a few centimeters. We deploy a VR chess game using everyday objects as a demo and find that our system achieves $2.4$ cm median accuracy and $5.3$ cm $90^\mathrm{th}$ percentile accuracy in dynamic scenarios, performing at least $8\times$ better than state-of-art localization systems. Additionally, we implement a MAC protocol to furnish these locations for over $10$ tags at update rates of $100$ Hz, with a localization latency of $\sim 1$ ms.
