INVE: Interactive Neural Video Editing
Jiahui Huang, Leonid Sigal, Kwang Moo Yi, Oliver Wang, Joon-Young Lee
TL;DR
Interactive Neural Video Editing (INVE) addresses the challenge of real-time, consistent propagation of single-frame edits across a video. It builds on Layered Neural Atlases by adding a bidirectional atlas–frame mapping, vectorized sketching, and hash-grid encodings to accelerate learning and inference. The method introduces inverse mapping per atlas layer for robust point tracking and enables layered editing with sketch, texture, and metadata layers. Empirical results show significant speedups (5×) and rendering speeds around 25 FPS on a RTX 4090, with improved editability over LNA, demonstrated on DAVIS and custom videos.
Abstract
We present Interactive Neural Video Editing (INVE), a real-time video editing solution, which can assist the video editing process by consistently propagating sparse frame edits to the entire video clip. Our method is inspired by the recent work on Layered Neural Atlas (LNA). LNA, however, suffers from two major drawbacks: (1) the method is too slow for interactive editing, and (2) it offers insufficient support for some editing use cases, including direct frame editing and rigid texture tracking. To address these challenges we leverage and adopt highly efficient network architectures, powered by hash-grids encoding, to substantially improve processing speed. In addition, we learn bi-directional functions between image-atlas and introduce vectorized editing, which collectively enables a much greater variety of edits in both the atlas and the frames directly. Compared to LNA, our INVE reduces the learning and inference time by a factor of 5, and supports various video editing operations that LNA cannot. We showcase the superiority of INVE over LNA in interactive video editing through a comprehensive quantitative and qualitative analysis, highlighting its numerous advantages and improved performance. For video results, please see https://gabriel-huang.github.io/inve/
