Table of Contents
Fetching ...

Density-Sensitive Algorithms for $(Δ+ 1)$-Edge Coloring

Sayan Bhattacharya, Martín Costa, Nadav Panski, Shay Solomon

TL;DR

This work tackles fast computation of a $(Δ+1)$-edge coloring for general graphs by introducing density-sensitive refinements guided by arboricity $α$. Building on Sinnamon’s randomized framework, the authors prioritize low-degree edges via the edge weight $w(e)=\min\{d(u),d(v)\}$ and develop a weight-aware analysis that bounds the total work to $O(mα)$ per recursion level. They integrate a refined Euler-partition divide-and-conquer (Partition, Recurse, Prune, Repair) and replace the repair step with a density-sensitive Color-Edges routine, achieving an overall randomized running time of $\tilde{O}((\min\{m\sqrt{n}, mΔ\})\cdot \frac{α}{Δ})$, with near-linear performance for bounded arboricity and favorable regimes when $α=\tilde{O}(Δ/\sqrt{n})$. The results extend prior barriers by factor $α/Δ$ and provide a framework that blends weight-based analysis, probabilistic coloring, and Euler partition techniques, improving practical performance on sparse graphs while preserving theoretical guarantees. This density-sensitive methodology has potential implications for fast graph coloring in sparse networks and related combinatorial optimization tasks.

Abstract

Vizing's theorem asserts the existence of a $(Δ+1)$-edge coloring for any graph $G$, where $Δ= Δ(G)$ denotes the maximum degree of $G$. Several polynomial time $(Δ+1)$-edge coloring algorithms are known, and the state-of-the-art running time (up to polylogarithmic factors) is $\tilde{O}(\min\{m \cdot \sqrt{n}, m \cdot Δ\})$, by Gabow et al.\ from 1985, where $n$ and $m$ denote the number of vertices and edges in the graph, respectively. (The $\tilde{O}$ notation suppresses polylogarithmic factors.) Recently, Sinnamon shaved off a polylogarithmic factor from the time bound of Gabow et al. The {arboricity} $α= α(G)$ of a graph $G$ is the minimum number of edge-disjoint forests into which its edge set can be partitioned, and it is a measure of the graph's "uniform density". While $α\le Δ$ in any graph, many natural and real-world graphs exhibit a significant separation between $α$ and $Δ$. In this work we design a $(Δ+1)$-edge coloring algorithm with a running time of $\tilde{O}(\min\{m \cdot \sqrt{n}, m \cdot Δ\})\cdot \fracαΔ$, thus improving the longstanding time barrier by a factor of $\fracαΔ$. In particular, we achieve a near-linear runtime for bounded arboricity graphs (i.e., $α= \tilde{O}(1)$) as well as when $α= \tilde{O}(\fracΔ{\sqrt{n}})$. Our algorithm builds on Sinnamon's algorithm, and can be viewed as a density-sensitive refinement of it.

Density-Sensitive Algorithms for $(Δ+ 1)$-Edge Coloring

TL;DR

This work tackles fast computation of a -edge coloring for general graphs by introducing density-sensitive refinements guided by arboricity . Building on Sinnamon’s randomized framework, the authors prioritize low-degree edges via the edge weight and develop a weight-aware analysis that bounds the total work to per recursion level. They integrate a refined Euler-partition divide-and-conquer (Partition, Recurse, Prune, Repair) and replace the repair step with a density-sensitive Color-Edges routine, achieving an overall randomized running time of , with near-linear performance for bounded arboricity and favorable regimes when . The results extend prior barriers by factor and provide a framework that blends weight-based analysis, probabilistic coloring, and Euler partition techniques, improving practical performance on sparse graphs while preserving theoretical guarantees. This density-sensitive methodology has potential implications for fast graph coloring in sparse networks and related combinatorial optimization tasks.

Abstract

Vizing's theorem asserts the existence of a -edge coloring for any graph , where denotes the maximum degree of . Several polynomial time -edge coloring algorithms are known, and the state-of-the-art running time (up to polylogarithmic factors) is , by Gabow et al.\ from 1985, where and denote the number of vertices and edges in the graph, respectively. (The notation suppresses polylogarithmic factors.) Recently, Sinnamon shaved off a polylogarithmic factor from the time bound of Gabow et al. The {arboricity} of a graph is the minimum number of edge-disjoint forests into which its edge set can be partitioned, and it is a measure of the graph's "uniform density". While in any graph, many natural and real-world graphs exhibit a significant separation between and . In this work we design a -edge coloring algorithm with a running time of , thus improving the longstanding time barrier by a factor of . In particular, we achieve a near-linear runtime for bounded arboricity graphs (i.e., ) as well as when . Our algorithm builds on Sinnamon's algorithm, and can be viewed as a density-sensitive refinement of it.
Paper Structure (29 sections, 12 theorems, 16 equations, 3 figures, 5 algorithms)

This paper contains 29 sections, 12 theorems, 16 equations, 3 figures, 5 algorithms.

Key Result

Theorem 1

For any $n$-vertex $m$-edge graph of maximum degree $\Delta$, a $(\Delta+1)$-edge coloring can be computed within time $\tilde{O}(\min\{m \sqrt{n}, m \Delta\})$.

Figures (3)

  • Figure 1: An illustration of a fan
  • Figure 2: An illustration of fan shifting
  • Figure 3: An illustration of path flipping

Theorems & Definitions (22)

  • Theorem 1: Gabow et al. Gabow85
  • Definition 2
  • Theorem 3
  • Claim 4: Lemma 2 in ChibaN85
  • Definition 5
  • Definition 6: Colored and uncolored edges
  • Definition 7
  • Definition 8
  • Lemma 9
  • Definition 10
  • ...and 12 more