DreamEditor: Text-Driven 3D Scene Editing with Neural Fields
Jingyu Zhuang, Chen Wang, Lingjie Liu, Liang Lin, Guanbin Li
TL;DR
DreamEditor tackles the challenge of editing neural fields by converting them to mesh-based representations, enabling precise, region-local edits driven by text prompts. It identifies editing regions through cross-attention maps from a fine-tuned diffusion model and applies score distillation sampling within those regions to jointly adjust geometry and texture, while preserving unedited areas. The approach delivers high-fidelity, locally edited 3D scenes that surpass prior methods in both qualitative realism and quantitative alignment with prompts. Limitations include lighting control and Janus artifacts, with future plans to extend editing to unbounded scenes and improve lighting realism.
Abstract
Neural fields have achieved impressive advancements in view synthesis and scene reconstruction. However, editing these neural fields remains challenging due to the implicit encoding of geometry and texture information. In this paper, we propose DreamEditor, a novel framework that enables users to perform controlled editing of neural fields using text prompts. By representing scenes as mesh-based neural fields, DreamEditor allows localized editing within specific regions. DreamEditor utilizes the text encoder of a pretrained text-to-Image diffusion model to automatically identify the regions to be edited based on the semantics of the text prompts. Subsequently, DreamEditor optimizes the editing region and aligns its geometry and texture with the text prompts through score distillation sampling [29]. Extensive experiments have demonstrated that DreamEditor can accurately edit neural fields of real-world scenes according to the given text prompts while ensuring consistency in irrelevant areas. DreamEditor generates highly realistic textures and geometry, significantly surpassing previous works in both quantitative and qualitative evaluations.
