Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fields
Ori Gordon, Omri Avrahami, Dani Lischinski
TL;DR
Blended-NeRF addresses the challenge of local, text-guided edits in NeRF scenes by introducing an ROI-based 3D object generator initialized from an existing NeRF and trained inside a user-specified region under CLIP supervision. The edited content is then blended with the original radiance field along camera rays using a novel volumetric blending scheme and a distance-aware smoothing operator, yielding natural, view-consistent results. The approach leverages priors from Dream Fields, including depth regularization, pose sampling, and directional prompts, to achieve high fidelity and realism. Quantitative and qualitative evaluations show improvements over prior local-editing baselines, enabling applications such as object insertion, replacement, blending, and texture editing in real-world 3D scenes, with potential for broader 3D editing tasks.
Abstract
Editing a local region or a specific object in a 3D scene represented by a NeRF or consistently blending a new realistic object into the scene is challenging, mainly due to the implicit nature of the scene representation. We present Blended-NeRF, a robust and flexible framework for editing a specific region of interest in an existing NeRF scene, based on text prompts, along with a 3D ROI box. Our method leverages a pretrained language-image model to steer the synthesis towards a user-provided text prompt, along with a 3D MLP model initialized on an existing NeRF scene to generate the object and blend it into a specified region in the original scene. We allow local editing by localizing a 3D ROI box in the input scene, and blend the content synthesized inside the ROI with the existing scene using a novel volumetric blending technique. To obtain natural looking and view-consistent results, we leverage existing and new geometric priors and 3D augmentations for improving the visual fidelity of the final result. We test our framework both qualitatively and quantitatively on a variety of real 3D scenes and text prompts, demonstrating realistic multi-view consistent results with much flexibility and diversity compared to the baselines. Finally, we show the applicability of our framework for several 3D editing applications, including adding new objects to a scene, removing/replacing/altering existing objects, and texture conversion.
