3D VR Sketch Guided 3D Shape Prototyping and Exploration
Ling Luo, Pinaki Nath Chowdhury, Tao Xiang, Yi-Zhe Song, Yulia Gryaditskaya
TL;DR
This work tackles the challenge of converting sparse, novice-level 3D VR sketches into multiple plausible 3D shapes for a given category. It introduces a two-stage framework: first, a deterministic shape auto-decoder learns to reconstruct shapes from sketch-aligned latent codes represented as truncated SDFs; second, a conditional normalizing flow (CNF) in the latent space generates diverse shape samples conditioned on the sketch embedding. The model employs a suite of losses to align sketches with shapes, including a dedicated sketch fidelity loss and contrastive latent-space alignments, enabling robust performance despite limited data and misalignment between sketches and references. Empirically, the approach achieves good sketch fidelity and meaningful diversity, outperforming retrieval baselines in scenarios with sparse or novel inputs, and demonstrates smooth interpolation in the sampling space for design exploration.
Abstract
3D shape modeling is labor-intensive, time-consuming, and requires years of expertise. To facilitate 3D shape modeling, we propose a 3D shape generation network that takes a 3D VR sketch as a condition. We assume that sketches are created by novices without art training and aim to reconstruct geometrically realistic 3D shapes of a given category. To handle potential sketch ambiguity, our method creates multiple 3D shapes that align with the original sketch's structure. We carefully design our method, training the model step-by-step and leveraging multi-modal 3D shape representation to support training with limited training data. To guarantee the realism of generated 3D shapes we leverage the normalizing flow that models the distribution of the latent space of 3D shapes. To encourage the fidelity of the generated 3D shapes to an input sketch, we propose a dedicated loss that we deploy at different stages of the training process. The code is available at https://github.com/Rowl1ng/3Dsketch2shape.
