Creating Multi-Level Skill Hierarchies in Reinforcement Learning
Joshua B. Evans, Özgür Şimşek
TL;DR
This work tackles the challenge of autonomously discovering useful, multi-level action hierarchies for reinforcement learning by representing agent–environment interactions as a state-transition graph and applying modularity maximisation to reveal hierarchical structure. It introduces the Louvain skill hierarchy, which automatically generates a multi-level set of options that operate across time scales, with higher-level skills composed from lower-level ones. Empirical evaluations across six discrete domains show substantial learning improvements over baselines and demonstrate scalability to larger state spaces, along with incremental update capabilities and a continuous-domain demonstration. The approach offers a principled, scalable framework for unsupervised skill discovery with broad implications for exploration, planning, and transfer in RL.
Abstract
What is a useful skill hierarchy for an autonomous agent? We propose an answer based on a graphical representation of how the interaction between an agent and its environment may unfold. Our approach uses modularity maximisation as a central organising principle to expose the structure of the interaction graph at multiple levels of abstraction. The result is a collection of skills that operate at varying time scales, organised into a hierarchy, where skills that operate over longer time scales are composed of skills that operate over shorter time scales. The entire skill hierarchy is generated automatically, with no human intervention, including the skills themselves (their behaviour, when they can be called, and when they terminate) as well as the hierarchical dependency structure between them. In a wide range of environments, this approach generates skill hierarchies that are intuitively appealing and that considerably improve the learning performance of the agent.
