Seeing the World through Your Eyes
Hadi Alzayer, Kevin Zhang, Brandon Feng, Christopher Metzler, Jia-Bin Huang
TL;DR
The paper tackles reconstructing a 3D scene observed by an observer from reflections in their eyes using a fixed camera and natural head motion. It adapts Neural Radiance Fields by jointly learning a world radiance field and an iris texture field, incorporating a radial prior for iris textures and cornea pose refinement to separate reflections from iris details. Key components include modeling the cornea as an ellipsoid, computing reflected rays with $d' = d - 2 (n \\cdot d) n$, and optimizing a texture field alongside the radiance field with losses such as $L_{recon}$ and $L_{radial} = \\lambda_{radial} || \\Phi(p) - \\Phi(\\tilde{R}p) ||_2^2$ under a SE(3) pose $T$. Experiments on synthetic and real portrait data show promising non-line-of-sight reconstructions, while highlighting limitations in unconstrained settings and iris-color variability that guide future improvements in ocular-based scene capture.
Abstract
The reflective nature of the human eye is an underappreciated source of information about what the world around us looks like. By imaging the eyes of a moving person, we can collect multiple views of a scene outside the camera's direct line of sight through the reflections in the eyes. In this paper, we reconstruct a 3D scene beyond the camera's line of sight using portrait images containing eye reflections. This task is challenging due to 1) the difficulty of accurately estimating eye poses and 2) the entangled appearance of the eye iris and the scene reflections. Our method jointly refines the cornea poses, the radiance field depicting the scene, and the observer's eye iris texture. We further propose a simple regularization prior on the iris texture pattern to improve reconstruction quality. Through various experiments on synthetic and real-world captures featuring people with varied eye colors, we demonstrate the feasibility of our approach to recover 3D scenes using eye reflections.
