Fast Image-based Neural Relighting with Translucency-Reflection Modeling
Shizhan Zhu, Shunsuke Saito, Aljaz Bozic, Carlos Aliaga, Trevor Darrell, Christoph Lassner
TL;DR
This paper tackles sub-second image-based relighting for translucent materials by marrying volumetric neural rendering with precomputed radiance transfer concepts. The proposed TRHM framework decomposes lighting into low-frequency queries via a hypernetwork and high-frequency reflections via a learned local normal, enabling faithful subsurface scattering and glossy reflections in a single pass. The approach is trained in three stages on OLAT data and transferred to envmap lighting using reflection hints and a hypernetwork for the color branch, finally distilling to a fast Hash-Volume Grid. The results demonstrate strong visual fidelity, real-time-like rendering speeds on common GPUs, and high practicality for OLAT-to-envmap relighting with publicly released code and data.
Abstract
Image-based lighting (IBL) is a widely used technique that renders objects using a high dynamic range image or environment map. However, aggregating the irradiance at the object's surface is computationally expensive, in particular for non-opaque, translucent materials that require volumetric rendering techniques. In this paper we present a fast neural 3D reconstruction and relighting model that extends volumetric implicit models such as neural radiance fields to be relightable using IBL. It is general enough to handle materials that exhibit complex light transport effects, such as translucency and glossy reflections from detailed surface geometry, producing realistic and compelling results. Rendering can be within a second at 800$\times$800 resolution (0.72s on an NVIDIA 3090 GPU and 0.30s on an A100 GPU) without engineering optimization. Our code and dataset are available at https://zhusz.github.io/TRHM-Webpage/.
