DORSal: Diffusion for Object-centric Representations of Scenes et al
Allan Jabri, Sjoerd van Steenkiste, Emiel Hoogeboom, Mehdi S. M. Sajjadi, Thomas Kipf
TL;DR
DORSal addresses scalable, high-quality 3D novel-view synthesis across diverse scenes by conditioning a diffusion-based decoder on frozen object-centric scene representations (OSRT). By using Object Slot conditioning and per-view camera poses, the method yields 3D-consistent renderings with object-level editability and improved perceptual metrics over prior scene-representation baselines. Experiments on MultiShapeNet and Street View show DORSal achieves better FID and LPIPS scores and supports object removal and transfer between scenes, while maintaining view consistency along camera paths. The work demonstrates how diffusion models can leverage structured object-centric conditioning for controllable 3D scene generation, with potential for end-to-end training and large-scale video-data integration.
Abstract
Recent progress in 3D scene understanding enables scalable learning of representations across large datasets of diverse scenes. As a consequence, generalization to unseen scenes and objects, rendering novel views from just a single or a handful of input images, and controllable scene generation that supports editing, is now possible. However, training jointly on a large number of scenes typically compromises rendering quality when compared to single-scene optimized models such as NeRFs. In this paper, we leverage recent progress in diffusion models to equip 3D scene representation learning models with the ability to render high-fidelity novel views, while retaining benefits such as object-level scene editing to a large degree. In particular, we propose DORSal, which adapts a video diffusion architecture for 3D scene generation conditioned on frozen object-centric slot-based representations of scenes. On both complex synthetic multi-object scenes and on the real-world large-scale Street View dataset, we show that DORSal enables scalable neural rendering of 3D scenes with object-level editing and improves upon existing approaches.
