Omega: Optimistic EMA Gradients
Juan Ramirez, Rohan Sukumaran, Quentin Bertrand, Gauthier Gidel
TL;DR
The paper tackles the instability of stochastic min-max optimization under gradient noise and the high cost of robust deterministic-like methods. It introduces Omega, an optimistic-like algorithm that incorporates an exponential moving average of past gradients into the update, preserving a one-gradient-per-update cost while reducing variance. A momentum variant, OmegaM, is also explored, with experiments across bilinear, quadratic, and quadratic-linear stochastic games showing Omega often outperforms ISOG in bilinear settings and remains competitive elsewhere. The work points to future directions in convergence analysis and applying Omega to practical tasks such as GAN training.
Abstract
Stochastic min-max optimization has gained interest in the machine learning community with the advancements in GANs and adversarial training. Although game optimization is fairly well understood in the deterministic setting, some issues persist in the stochastic regime. Recent work has shown that stochastic gradient descent-ascent methods such as the optimistic gradient are highly sensitive to noise or can fail to converge. Although alternative strategies exist, they can be prohibitively expensive. We introduce Omega, a method with optimistic-like updates that mitigates the impact of noise by incorporating an EMA of historic gradients in its update rule. We also explore a variation of this algorithm that incorporates momentum. Although we do not provide convergence guarantees, our experiments on stochastic games show that Omega outperforms the optimistic gradient method when applied to linear players.
