NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering
Shi Mao, Chenming Wu, Zhelun Shen, Yifan Wang, Dayan Wu, Liangjun Zhang
TL;DR
This work introduces NeuS-PIR, a method for recovering relightable neural surfaces from multi-view imagery by jointly learning geometry, material properties, and illumination through differentiable pre-integrated rendering. It builds on NeuS for explicit-like geometry and adds a dual-branch radiance model that factorizes the radiance field into a spatially varying material field and an all-frequency lighting representation stored as a high-frequency environment cubemap, with regularization to stabilize training. An indirect illumination distillation pipeline further captures inter-reflection and other complex lighting effects, enabling realistic relighting and integration with modern graphics engines. Extensive experiments on synthetic and real datasets show NeuS-PIR outperforms relevant baselines in relighting quality, albedo accuracy, and geometric fidelity, while ablations confirm the importance of each component (geometry, material, illumination, and indirect lighting) in achieving high-quality inverse rendering.
Abstract
This paper presents a method, namely NeuS-PIR, for recovering relightable neural surfaces using pre-integrated rendering from multi-view images or video. Unlike methods based on NeRF and discrete meshes, our method utilizes implicit neural surface representation to reconstruct high-quality geometry, which facilitates the factorization of the radiance field into two components: a spatially varying material field and an all-frequency lighting representation. This factorization, jointly optimized using an adapted differentiable pre-integrated rendering framework with material encoding regularization, in turn addresses the ambiguity of geometry reconstruction and leads to better disentanglement and refinement of each scene property. Additionally, we introduced a method to distil indirect illumination fields from the learned representations, further recovering the complex illumination effect like inter-reflection. Consequently, our method enables advanced applications such as relighting, which can be seamlessly integrated with modern graphics engines. Qualitative and quantitative experiments have shown that NeuS-PIR outperforms existing methods across various tasks on both synthetic and real datasets. Source code is available at https://github.com/Sheldonmao/NeuSPIR
