Learning with Delayed Payoffs in Population Games using Kullback-Leibler Divergence Regularization
Shinkyu Park, Naomi Ehrich Leonard
TL;DR
The paper tackles learning Nash equilibria in large population games where payoffs are subject to time delays. It introduces Kullback-Leibler Divergence Regularized Learning (KLD-RL), a regularized best-response rule that uses KL divergence to constrain strategy revisions, coupled with a distributed update scheme for the regularization parameter $\theta$. Using passivity-based analysis, the authors prove convergence of the social state to a perturbed Nash equilibrium $\text{PNE}_{\eta,\theta}(\mathcal{F})$ when the regularization weight $\eta$ exceeds a deficit bound, and extend results to two delay models: a time-dependent payoff delay and a smoothing PDM. Simulations on a two-population congestion game and a two-population zero-sum game demonstrate robust convergence to the Nash equilibrium despite delays, with insights on selecting $\eta$ and implementing distributed updates in finite populations. The work provides a principled, scalable approach for delay-robust learning in population games with practical relevance to traffic, smart grids, and security-related multi-agent systems.
Abstract
We study a multi-agent decision problem in large population games. Agents from multiple populations select strategies for repeated interactions with one another. At each stage of these interactions, agents use their decision-making model to revise their strategy selections based on payoffs determined by an underlying game. Their goal is to learn the strategies that correspond to the Nash equilibrium of the game. However, when games are subject to time delays, conventional decision-making models from the population game literature may result in oscillations in the strategy revision process or convergence to an equilibrium other than the Nash. To address this problem, we propose the Kullback-Leibler Divergence Regularized Learning (KLD-RL) model, along with an algorithm that iteratively updates the model's regularization parameter across a network of communicating agents. Using passivity-based convergence analysis techniques, we show that the KLD-RL model achieves convergence to the Nash equilibrium without oscillations, even for a class of population games that are subject to time delays. We demonstrate our main results numerically on a two-population congestion game and a two-population zero-sum game.
