Design Frameworks for Hyper-Connected Social XRI Immersive Metaverse Environments
Jie Guan, Alexis Morris
TL;DR
The paper tackles the metaverse disconnect problem caused by task-switching across multiple virtual and physical environments by proposing a design framework based on Social XR-IoT (XRI) to create hyper-connected, multi-user metaverse experiences. It develops a three-part design theory—Virtual Embodiment, XRI Interaction, and Agency Design Method—and integrates these into a design architecture that supports shared IoT-enabled environments and avatars across local and remote spaces. Through formal interaction scenarios and a Social-XRI Interaction Cube, the work articulates concrete use-cases and implementation considerations, outlining a path toward prototypes and testbeds for evaluating human-human and human-agent interactions in hybrid spaces. The framework aims to enable remote-work, enhanced connectedness, and multi-agent telepresence in immersive, IoT-enabled metaverses, while acknowledging challenges in integration, privacy, and latency that require future research and prototyping.
Abstract
The metaverse refers to the merger of technologies for providing a digital twin of the real world and the underlying connectivity and interactions for the many kinds of agents within. As this set of technology paradigms - involving artificial intelligence, mixed reality, the internet-of-things and others - gains in scale, maturity, and utility there are rapidly emerging design challenges and new research opportunities. In particular is the metaverse disconnect problem, the gap in task switching that inevitably occurs when a user engages with multiple virtual and physical environments simultaneously. Addressing this gap remains an open issue that affects the user experience and must be overcome to increase overall utility of the metaverse. This article presents design frameworks that consider how to address the metaverse as a hyper-connected meta-environment that connects and expands multiple user environments, modalities, contexts, and the many objects and relationships within them. This article contributes to i) a framing of the metaverse as a social XR-IoT (XRI) concept, ii) design Considerations for XRI metaverse experiences, iii) a design architecture for social multi-user XRI metaverse environments, and iv) descriptive exploration of social interaction scenarios within XRI multi-user metaverses. These contribute a new design framework for metaverse researchers and creators to consider the coming wave of interconnected and immersive smart environments.
