Designing Anthropomorphic Soft Hands through Interaction
Pragna Mannam, Kenneth Shaw, Dominik Bauer, Jean Oh, Deepak Pathak, Nancy Pollard
TL;DR
This work addresses the challenge of designing highly dexterous soft hands by bridging rapid fabrication and real-world evaluation through teleoperation. The authors prototyped a $16$-DoF tendon-driven soft hand (DASH) via 3D printing and iteratively refined its geometry over five iterations using teleoperated tasks. They evaluate on a suite of $30$ manipulation tasks, totaling $900$ demonstrations, and show that the final DASH ($v5$) solves $19$ of the $30$ tasks, outperforming the Allegro baseline ($7$/30). They open-source the CAD models and the teleoperation dataset to enable community use and benchmarking.
Abstract
Modeling and simulating soft robot hands can aid in design iteration for complex and high degree-of-freedom (DoF) morphologies. This can be further supplemented by iterating on the design based on its performance in real world manipulation tasks. However, iterating in the real world requires an approach that allows us to test new designs quickly at low costs. In this paper, we leverage rapid prototyping of the hand using 3D-printing, and utilize teleoperation to evaluate the hand in real world manipulation tasks. Using this method, we design a 3D-printed 16-DoF dexterous anthropomorphic soft hand (DASH) and iteratively improve its design over five iterations. Rapid prototyping techniques such as 3D-printing allow us to directly evaluate the fabricated hand without modeling it in simulation. We show that the design improves over five design iterations through evaluating the hand's performance in 30 real-world teleoperated manipulation tasks. Testing over 900 demonstrations shows that our final version of DASH can solve 19 of the 30 tasks compared to Allegro, a popular rigid hand in the market, which can only solve 7 tasks. We open-source our CAD models as well as the teleoperated dataset for further study.
