Stochastic Principal-Agent Problems: Efficient Computation and Learning
Jiarui Gan, Rupak Majumdar, Debmalya Mandal, Goran Radanovic
TL;DR
This work introduces a finite-horizon stochastic principal-agent framework with commitment that generalizes several core models in economic theory, including information design and POMDPs. It develops a DP-based approach over inducible value polytopes to compute an $\epsilon$-optimal, incentive-compatible policy, and extends to learning settings via reward-free exploration and a $\delta$-IC relaxation, achieving $\tilde{O}(T^{2/3})$ regret. The core contributions are (i) the inducible-value-set DP for optimal policy computation, (ii) a linearization scheme enabling tractable LP-based optimization, and (iii) a learning algorithm with sublinear regret under incomplete information. The results enable efficient computation and learning of committed principal strategies in complex, information-asymmetric sequential settings, with implications for automated mechanism design and sequential information design. Extensions to multiple agents and discussions on incentive and societal considerations are outlined as future directions.
Abstract
We introduce a stochastic principal-agent model. A principal and an agent interact in a stochastic environment, each privy to observations about the state not available to the other. The principal has the power of commitment, both to elicit information from the agent and to provide signals about her own information. The players communicate with each other and then select actions independently. Each of them receives a payoff based on the state and their joint action, and the environment transitions to a new state. The interaction continues over a finite time horizon. Both players are far-sighted, aiming to maximize their total payoffs over the time horizon. The model encompasses as special cases extensive-form games (EFGs) and stochastic games of incomplete information, partially observable Markov decision processes (POMDPs), as well as other forms of sequential principal-agent interactions, including Bayesian persuasion and automated mechanism design problems. We consider both the computation and learning of the principal's optimal policy. Since the general problem, which subsumes POMDPs, is intractable, we explore algorithmic solutions under hindsight observability, where the state and the interaction history are revealed at the end of each step. Though the problem becomes more amenable under this condition, the number of possible histories remains exponential in the length of the time horizon, making approaches for EFG-based models infeasible. We present an efficient algorithm based on the inducible value sets. The algorithm computes an $ε$-approximate optimal policy in time polynomial in $1/ε$. Additionally, we show an efficient learning algorithm for an episodic reinforcement learning setting where the transition probabilities are unknown. The algorithm guarantees sublinear regret $\tilde{O}(T^{2/3})$ for both players over $T$ episodes.
