PEARL: Zero-shot Cross-task Preference Alignment and Robust Reward Learning for Robotic Manipulation
Runze Liu, Yali Du, Fengshuo Bai, Jiafei Lyu, Xiu Li
TL;DR
PEARL addresses the data-efficiency challenge of preference-based RL by introducing Cross-task Preference Alignment (CPA), which uses Gromov-Wasserstein distance to align source and target trajectories and transfer source preferences without target labels. It couples CPA with Robust Reward Learning (RRL), modeling rewards as Gaussian distributions to capture uncertainty and improve robustness to noisy transferred labels. Empirical results on Meta-World and Robomimic show that CPA-derived labels enable competitive zero-shot and few-shot performance, with RPT+CPA approaching oracle baselines and outperforming several baselines under label scarcity. The approach substantially reduces human labeling requirements while maintaining strong policy quality, offering practical benefits for real-world robotic manipulation tasks.
Abstract
In preference-based Reinforcement Learning (RL), obtaining a large number of preference labels are both time-consuming and costly. Furthermore, the queried human preferences cannot be utilized for the new tasks. In this paper, we propose Zero-shot Cross-task Preference Alignment and Robust Reward Learning (PEARL), which learns policies from cross-task preference transfer without any human labels of the target task. Our contributions include two novel components that facilitate the transfer and learning process. The first is Cross-task Preference Alignment (CPA), which transfers the preferences between tasks via optimal transport. The key idea of CPA is to use Gromov-Wasserstein distance to align the trajectories between tasks, and the solved optimal transport matrix serves as the correspondence between trajectories. The target task preferences are computed as the weighted sum of source task preference labels with the correspondence as weights. Moreover, to ensure robust learning from these transferred labels, we introduce Robust Reward Learning (RRL), which considers both reward mean and uncertainty by modeling rewards as Gaussian distributions. Empirical results on robotic manipulation tasks from Meta-World and Robomimic demonstrate that our method is capable of transferring preference labels across tasks accurately and then learns well-behaved policies. Notably, our approach significantly exceeds existing methods when there are few human preferences. The code and videos of our method are available at: https://sites.google.com/view/pearl-preference.
