Tackling Cooperative Incompatibility for Zero-Shot Human-AI Coordination
Yang Li, Shao Zhang, Jichen Sun, Wenhao Zhang, Yali Du, Ying Wen, Xinbing Wang, Wei Pan
TL;DR
COLE tackles cooperative incompatibility in zero-shot human-AI coordination by recasting cooperative tasks as Graphic-Form Games and Preference Graphic-Form Games, enabling principled assessment of how well new strategies are preferred by others. It introduces two practical solvers, COLE_SV and COLE_R, and a trainer to iteratively generate best-preferred strategies within a cooperative-incompatibility mixture, with theoretical guarantees of convergence to a local best-preferred strategy at a $Q$-sublinear rate under in-degree centrality. The framework is instantiated in the Overcooked environment via an online COLE platform and validated through a human-AI study with 130 participants, showing clear subjective and objective advantages over state-of-the-art baselines. The work provides a scalable, open-ended learning pipeline for zero-shot human-AI coordination, along with an extensive ablation and human-evaluation program. Collectively, COLE offers a practical, theoretically grounded path to robust coordination with unseen human and AI partners in complex cooperative settings.
Abstract
Securing coordination between AI agent and teammates (human players or AI agents) in contexts involving unfamiliar humans continues to pose a significant challenge in Zero-Shot Coordination. The issue of cooperative incompatibility becomes particularly prominent when an AI agent is unsuccessful in synchronizing with certain previously unknown partners. Traditional algorithms have aimed to collaborate with partners by optimizing fixed objectives within a population, fostering diversity in strategies and behaviors. However, these techniques may lead to learning loss and an inability to cooperate with specific strategies within the population, a phenomenon named cooperative incompatibility in learning. In order to solve cooperative incompatibility in learning and effectively address the problem in the context of ZSC, we introduce the Cooperative Open-ended LEarning (COLE) framework, which formulates open-ended objectives in cooperative games with two players using perspectives of graph theory to evaluate and pinpoint the cooperative capacity of each strategy. We present two practical algorithms, specifically \algo and \algoR, which incorporate insights from game theory and graph theory. We also show that COLE could effectively overcome the cooperative incompatibility from theoretical and empirical analysis. Subsequently, we created an online Overcooked human-AI experiment platform, the COLE platform, which enables easy customization of questionnaires, model weights, and other aspects. Utilizing the COLE platform, we enlist 130 participants for human experiments. Our findings reveal a preference for our approach over state-of-the-art methods using a variety of subjective metrics. Moreover, objective experimental outcomes in the Overcooked game environment indicate that our method surpasses existing ones when coordinating with previously unencountered AI agents and the human proxy model.
