Music Mode: Transforming Robot Movement into Music Increases Likability and Perceived Intelligence
Catie Cuan, Emre Fisher, Allison Okamura, Tom Engbersen
TL;DR
Music Mode maps a robot's joint velocities to audio samples to generate music as the robot moves. Two controlled experiments and an embedded case study show that a synchronized Orchestra soundscape increases perceived safety, animacy, anthropomorphism, likeability, and perceived intelligence compared with native or random sounds, with movement–sound coupling driving the strongest effects. A follow-up online test rules out music alone as the sole driver, underscoring the importance of movement-linked audio for perceived intelligence. The work documents an interdisciplinary design process, a scalable on-board implementation, and open-source resources to guide expressive robotic sound in everyday, human-facing environments.
Abstract
As robots enter everyday spaces like offices, the sounds they create affect how they are perceived. We present Music Mode, a novel mapping between a robot's joint motions and sounds, programmed by artists and engineers to make the robot generate music as it moves. Two experiments were designed to characterize the effect of this musical augmentation on human users. In the first experiment, a robot performed three tasks while playing three different sound mappings. Results showed that participants observing the robot perceived it as more safe, animate, intelligent, anthropomorphic, and likable when playing the Music Mode Orchestra software. To test whether the results of the first experiment were due to the Music Mode algorithm, rather than music alone, we conducted a second experiment. Here the robot performed the same three tasks, while a participant observed via video, but the Orchestra music was either linked to its movement or random. Participants rated the robots as more intelligent when the music was linked to the movement. Robots using Music Mode logged approximately two hundred hours of operation while navigating, wiping tables, and sorting trash, and bystander comments made during this operating time served as an embedded case study. This paper has both designerly contributions and engineering contributions. The contributions are: (1) an interdisciplinary choreographic, musical, and coding design process to develop a real-world robot sound feature, (2) a technical implementation for movement-based sound generation, and (3) two experiments and an embedded case study of robots running this feature during daily work activities that resulted in increased likeability and perceived intelligence of the robot.
