On the Existence of Reactive Strategies Resilient to Delay
Martin Fränzle, Paul Kröger, Sarah Winter, Martin Zimmermann
TL;DR
This paper analyzes two infinite-game models for reactive synthesis under delay: games under delayed control, where both players face information delays, and delay games, where lookahead is granted to the controller. It proves tight, polynomial-time reductions between the models for sure-winning strategies, enabling transfer of complexity and delay bounds across safety, reachability, parity, and LTL conditions, and establishing exponential decisive delays. The work further reveals fundamental distinctions in randomized and probabilistic settings, showing that almost-sure or probability-driven outcomes can diverge between the two frameworks, and demonstrates that controller-win probabilities can densely fill the interval [0,1] for ω-regular winning conditions. The results refine the understanding that delayed-control games are not determined in general and highlight a nuanced landscape where determinacy, randomness, and lookahead interact in intricate ways with practical implications for synthesis under delay.
Abstract
We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. In games under delayed control both players suffer from partial informedness due to symmetrically delayed communication, while in delay games, the protagonist has to grant lookahead to the alter player. Our first main result, the interreducibility of the existence of sure winning strategies for the protagonist, allows to transfer known complexity results and bounds on the delay from delay games to games under delayed control, for which no such results had been known. We furthermore analyse existence of randomized strategies that win almost surely, where this correspondence between the two types of games breaks down. In this setting, some games surely won by the alter player in delay games can now be won almost surely by the protagonist in the corresponding game under delayed control, showing that it indeed makes a difference whether the protagonist has to grant lookahead or both players suffer from partial informedness. These results get even more pronounced when we finally address the quantitative goal of winning with a probability in $[0,1]$. We show that for any rational threshold $θ\in [0,1]$ there is a game that can be won by the protagonist with exactly probability $θ$ under delayed control, while being surely won by alter in the delay game setting. All these findings refine our original result that games under delayed control are not determined.
