Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects
Yue Fan, Ningjing Fan, Ivan Skorokhodov, Oleg Voynov, Savva Ignatyev, Evgeny Burnaev, Peter Wonka, Yiqun Wang
TL;DR
Factored-NeuS tackles the challenging problem of reconstructing geometry, materials, and illumination of glossy scenes from posed multi-view images without extra data. It introduces a three-stage progressive inverse rendering pipeline that combines volume and surface rendering, a continuous light-visibility model, and a learnable specular albedo within a BRDF framework to factorize surface, materials, and lighting. The approach achieves state-of-the-art surface geometry recovery on real datasets with complex highlights and demonstrates superior material and illumination decomposition against strong baselines, enabling reliable relighting and editing. These results advance implicit-surface inverse rendering by integrating glossy handling into a data-driven, stage-wise optimization that remains robust to real-world lighting and material variability.
Abstract
We develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It is a progressive inverse rendering approach, which consists of three stages. In the first stage, we reconstruct the scene radiance and signed distance function (SDF) with a novel regularization strategy for specular reflections. We propose to explain a pixel color using both surface and volume rendering jointly, which allows for handling complex view-dependent lighting effects for surface reconstruction. In the second stage, we distill light visibility and indirect illumination from the learned SDF and radiance field using learnable mapping functions. Finally, we design a method for estimating the ratio of incoming direct light reflected in a specular manner and use it to reconstruct the materials and direct illumination. Experimental results demonstrate that the proposed method outperforms the current state-of-the-art in recovering surfaces, materials, and lighting without relying on any additional data.
