CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion
Guangyao Zhai, Evin Pınar Örnek, Shun-Cheng Wu, Yan Di, Federico Tombari, Nassir Navab, Benjamin Busam
TL;DR
This work tackles controllable 3D scene synthesis guided by scene graphs and introduces CommonScenes, a fully generative model with a Layout Branch (CVAE-based layout regression) and a Shape Branch (latent diffusion conditioned on graph relations) to produce semantically coherent and diverse indoor scenes. By evolving scene graphs into a Box-Enhanced Contextual Graph and propagating context through a triplet-GCN, the model learns a joint layout-shape distribution $Z \sim \mathcal{N}(\mu,\sigma)$ and uses cross-attention in diffusion to respect global and local relationships. The authors also create SG-FRONT, a synthetic indoor dataset providing high-quality scene-graph labels on top of 3D-FRONT, enabling robust benchmarking; experiments show that CommonScenes outperforms baselines in generation consistency, quality, and diversity. The approach promises practical impact for interactive environments in robotics, VR/AR, and content creation, with code and SG-FRONT to be released upon acceptance.
Abstract
Controllable scene synthesis aims to create interactive environments for various industrial use cases. Scene graphs provide a highly suitable interface to facilitate these applications by abstracting the scene context in a compact manner. Existing methods, reliant on retrieval from extensive databases or pre-trained shape embeddings, often overlook scene-object and object-object relationships, leading to inconsistent results due to their limited generation capacity. To address this issue, we present CommonScenes, a fully generative model that converts scene graphs into corresponding controllable 3D scenes, which are semantically realistic and conform to commonsense. Our pipeline consists of two branches, one predicting the overall scene layout via a variational auto-encoder and the other generating compatible shapes via latent diffusion, capturing global scene-object and local inter-object relationships in the scene graph while preserving shape diversity. The generated scenes can be manipulated by editing the input scene graph and sampling the noise in the diffusion model. Due to lacking a scene graph dataset offering high-quality object-level meshes with relations, we also construct SG-FRONT, enriching the off-the-shelf indoor dataset 3D-FRONT with additional scene graph labels. Extensive experiments are conducted on SG-FRONT where CommonScenes shows clear advantages over other methods regarding generation consistency, quality, and diversity. Codes and the dataset will be released upon acceptance.
