HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion
Mustafa Işık, Martin Rünz, Markos Georgopoulos, Taras Khakhulin, Jonathan Starck, Lourdes Agapito, Matthias Nießner
TL;DR
HumanRF addresses the challenge of high-fidelity free-viewpoint synthesis for moving humans by representing appearance and motion as a temporally segmented 4D radiance field learned from 160-camera 12MP multi-view data. It introduces a 4D feature-grid decomposition built from 3D hash grids and 1D dense grids, coupled with adaptive temporal partitioning to enable long sequences within practical memory limits. The paper also introduces ActorsHQ, a high-resolution multi-view dataset with per-frame meshes, and demonstrates substantial improvements over state-of-the-art baselines in both qualitative and quantitative metrics, including full 12MP rendering. Together, these contributions advance production-level quality for neural human rendering and provide resources to the community for further research.
Abstract
Representing human performance at high-fidelity is an essential building block in diverse applications, such as film production, computer games or videoconferencing. To close the gap to production-level quality, we introduce HumanRF, a 4D dynamic neural scene representation that captures full-body appearance in motion from multi-view video input, and enables playback from novel, unseen viewpoints. Our novel representation acts as a dynamic video encoding that captures fine details at high compression rates by factorizing space-time into a temporal matrix-vector decomposition. This allows us to obtain temporally coherent reconstructions of human actors for long sequences, while representing high-resolution details even in the context of challenging motion. While most research focuses on synthesizing at resolutions of 4MP or lower, we address the challenge of operating at 12MP. To this end, we introduce ActorsHQ, a novel multi-view dataset that provides 12MP footage from 160 cameras for 16 sequences with high-fidelity, per-frame mesh reconstructions. We demonstrate challenges that emerge from using such high-resolution data and show that our newly introduced HumanRF effectively leverages this data, making a significant step towards production-level quality novel view synthesis.
