HACMan: Learning Hybrid Actor-Critic Maps for 6D Non-Prehensile Manipulation
Wenxuan Zhou, Bowen Jiang, Fan Yang, Chris Paxton, David Held
TL;DR
HACMan tackles 6D non-prehensile manipulation by using an object-centric, temporally abstracted action representation that selects discrete contact locations from a object point cloud and continuous post-contact motions, all within a hybrid discrete-continuous RL framework. The method introduces per-point Actor and Critic Maps built on PointNet++ features, and represents the goal as per-point flow, enabling multimodal, goal-conditioned strategies and robust generalization to unseen objects. Simulation and real-world experiments show HACMan achieving strong performance on 6D pose alignment, with 89% success on unseen objects in simulation and 50% real zero-shot sim2real transfer, outperforming baselines by large margins. The results highlight the practicality of spatially-grounded action maps for complex, contact-rich non-prehensile skills and suggest promising directions for future 3D representations and broader non-prehensile manipulation tasks.
Abstract
Manipulating objects without grasping them is an essential component of human dexterity, referred to as non-prehensile manipulation. Non-prehensile manipulation may enable more complex interactions with the objects, but also presents challenges in reasoning about gripper-object interactions. In this work, we introduce Hybrid Actor-Critic Maps for Manipulation (HACMan), a reinforcement learning approach for 6D non-prehensile manipulation of objects using point cloud observations. HACMan proposes a temporally-abstracted and spatially-grounded object-centric action representation that consists of selecting a contact location from the object point cloud and a set of motion parameters describing how the robot will move after making contact. We modify an existing off-policy RL algorithm to learn in this hybrid discrete-continuous action representation. We evaluate HACMan on a 6D object pose alignment task in both simulation and in the real world. On the hardest version of our task, with randomized initial poses, randomized 6D goals, and diverse object categories, our policy demonstrates strong generalization to unseen object categories without a performance drop, achieving an 89% success rate on unseen objects in simulation and 50% success rate with zero-shot transfer in the real world. Compared to alternative action representations, HACMan achieves a success rate more than three times higher than the best baseline. With zero-shot sim2real transfer, our policy can successfully manipulate unseen objects in the real world for challenging non-planar goals, using dynamic and contact-rich non-prehensile skills. Videos can be found on the project website: https://hacman-2023.github.io.
