Context-triggered Abstraction-based Control Design
Satya Prakash Nayak, Lucas Neves Egidio, Matteo Della Rossa, Anne-Kathrin Schmuck, Raphaël Jungers
TL;DR
This work tackles automatic synthesis of provably correct hybrid controllers for nonlinear dynamical systems under arbitrary LTL specifications, including context switches triggered by the environment. It introduces a two-layer architecture where the high-level logical layer and a low-level control layer exchange information via strategy templates and context-dependent reach-while-avoid objectives, all without relying on brute-force grid discretization. A novel augmented parity-game framework and a dedicated solver enable end-to-end synthesis, while a CLF-based low-level design provides certified control policies that realize the high-level strategy. The approach demonstrates scalability and applicability to complex CPS scenarios, offering a principled, discretization-free path to reactive, correct-by-construction control.
Abstract
We consider the problem of automatically synthesizing a hybrid controller for non-linear dynamical systems which ensures that the closed-loop fulfills an arbitrary \emph{Linear Temporal Logic} specification. Moreover, the specification may take into account logical context switches induced by an external environment or the system itself. Finally, we want to avoid classical brute-force time- and space-discretization for scalability. We achieve these goals by a novel two-layer strategy synthesis approach, where the controller generated in the lower layer provides invariant sets and basins of attraction, which are exploited at the upper logical layer in an abstract way. In order to achieve this, we provide new techniques for both the upper- and lower-level synthesis. Our new methodology allows to leverage both the computing power of state space control techniques and the intelligence of finite game solving for complex specifications, in a scalable way.
