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Consensus Complementarity Control for Multi-Contact MPC

Alp Aydinoglu, Adam Wei, Wei-Cheng Huang, Michael Posa

TL;DR

Consensus Complementarity Control (C3) addresses the challenge of real-time multi-contact MPC by formulating local multi-contact dynamics as a linear complementarity system (LCS) and solving the resulting problem with an ADMM-based consensus approach. The framework decouples time steps through a consensus reformulation and provides multiple projection strategies (MIQP, LCP, ADMM, and a novel convex projection) to enforce the LCP constraints efficiently. By leveraging two local contact-dynamics formulations, Stewart–Trinkle and Anitescu, C3 enables mode-synthesis online without precomputed mode schedules, demonstrated across five numerical scenarios and hardware experiments. The results show substantial speedups over traditional MIQP-based methods while maintaining robust performance in high-dimensional, frictional contact tasks, highlighting C3’s potential for real-time dexterous manipulation and locomotion in contact-rich environments.

Abstract

We propose a hybrid model predictive control algorithm, consensus complementarity control (C3), for systems that make and break contact with their environment. Many state-of-the-art controllers for tasks which require initiating contact with the environment, such as locomotion and manipulation, require a priori mode schedules or are too computationally complex to run at real-time rates. We present a method based on the alternating direction method of multipliers (ADMM) that is capable of high-speed reasoning over potential contact events. Via a consensus formulation, our approach enables parallelization of the contact scheduling problem. We validate our results on five numerical examples, including four high-dimensional frictional contact problems, and a physical experimentation on an underactuated multi-contact system. We further demonstrate the effectiveness of our method on a physical experiment accomplishing a high-dimensional, multi-contact manipulation task with a robot arm.

Consensus Complementarity Control for Multi-Contact MPC

TL;DR

Consensus Complementarity Control (C3) addresses the challenge of real-time multi-contact MPC by formulating local multi-contact dynamics as a linear complementarity system (LCS) and solving the resulting problem with an ADMM-based consensus approach. The framework decouples time steps through a consensus reformulation and provides multiple projection strategies (MIQP, LCP, ADMM, and a novel convex projection) to enforce the LCP constraints efficiently. By leveraging two local contact-dynamics formulations, Stewart–Trinkle and Anitescu, C3 enables mode-synthesis online without precomputed mode schedules, demonstrated across five numerical scenarios and hardware experiments. The results show substantial speedups over traditional MIQP-based methods while maintaining robust performance in high-dimensional, frictional contact tasks, highlighting C3’s potential for real-time dexterous manipulation and locomotion in contact-rich environments.

Abstract

We propose a hybrid model predictive control algorithm, consensus complementarity control (C3), for systems that make and break contact with their environment. Many state-of-the-art controllers for tasks which require initiating contact with the environment, such as locomotion and manipulation, require a priori mode schedules or are too computationally complex to run at real-time rates. We present a method based on the alternating direction method of multipliers (ADMM) that is capable of high-speed reasoning over potential contact events. Via a consensus formulation, our approach enables parallelization of the contact scheduling problem. We validate our results on five numerical examples, including four high-dimensional frictional contact problems, and a physical experimentation on an underactuated multi-contact system. We further demonstrate the effectiveness of our method on a physical experiment accomplishing a high-dimensional, multi-contact manipulation task with a robot arm.
Paper Structure (34 sections, 1 theorem, 55 equations, 18 figures, 3 tables, 1 algorithm)

This paper contains 34 sections, 1 theorem, 55 equations, 18 figures, 3 tables, 1 algorithm.

Key Result

Lemma 3

The complementarity error is bounded linearly with $\alpha$, i.e. $(\delta_k^\lambda)^T (E \delta_k^x + F \delta_k^\lambda + H \delta_k^u + c) \rightarrow 0$ as $\alpha \rightarrow 0$.

Figures (18)

  • Figure 1: Manipulating a rigid object (sphere) with a spherical end-effector attached to the Franka Emika Panda arm.
  • Figure 2: Lifting an object using two grippers indicated by red circles. The limits where the grippers should not cross are indicated by yellow lines.
  • Figure 3: Finger gaiting with $s = 10$. The upper blue shading implies that gripper 1 is applying normal force to the object whereas the lower red shading implies that gripper 2 is applying normal force.
  • Figure 4: Pivoting a rigid object with two fingers (blue). The object can make and break contact with the ground and gray areas represent the friction cones.
  • Figure 5: For the pivoting example, Gaussian process noise is added with with standard deviations $\sigma$. The upper blue shading implies that gripper 1 is applying normal force to the object whereas the lower red shading implies that gripper 2 is applying normal force.
  • ...and 13 more figures

Theorems & Definitions (3)

  • Definition 1
  • Definition 2
  • Lemma 3