2D Forward Looking Sonar Simulation with Ground Echo Modeling
Yusheng Wang, Chujie Wu, Yonghoon Ji, Hiroshi Tsuchiya, Hajime Asama, Atsushi Yamashita
TL;DR
This work addresses the challenge of realistic 2D forward-looking sonar simulation by explicitly modeling ground echoes and multi-path reflections within a single-bounce framework. By mirroring objects or sensors, the method synthesizes double- and triple-bounce components and integrates them with the standard single-bounce rendering to generate more geometry-consistent acoustic images, validated against a water-tank dataset. Quantitative results show that including triple-bounce ground echoes improves PSNR by approximately 0.54–0.57 dB and modestly improves double-bounce results, while maintaining comparable MSE, indicating enhanced geometric realism. The approach enables more faithful synthetic data for underwater perception tasks, with practical impact on training and evaluating imaging sonar-based robotics systems, though real-time performance remains an area for optimization.
Abstract
Imaging sonar produces clear images in underwater environments, independent of water turbidity and lighting conditions. The next generation 2D forward looking sonars are compact in size and able to generate high-resolution images which facilitate underwater robotics research. Considering the difficulties and expenses of implementing experiments in underwater environments, tremendous work has been focused on sonar image simulation. However, sonar artifacts like multi-path reflection were not sufficiently discussed, which cannot be ignored in water tank environments. In this paper, we focus on the influence of echoes from the flat ground. We propose a method to simulate the ground echo effect physically in acoustic images. We model the multi-bounce situations using the single-bounce framework for computation efficiency. We compare the real image captured in the water tank with the synthetic images to validate the proposed methods.
