DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance
Longwen Zhang, Qiwei Qiu, Hongyang Lin, Qixuan Zhang, Cheng Shi, Wei Yang, Ye Shi, Sibei Yang, Lan Xu, Jingyi Yu
TL;DR
<3-5 sentence high-level summary> DreamFace tackles the challenge of text-guided creation of animatable, physically-based 3D facial assets that integrate smoothly into existing CG pipelines. It introduces a progressive three-module pipeline: geometry generation (coarse-to-fine, CLIP-guided selection, SDS refinement), texture diffusion (dual-path LDM with latent and image-space SDS, domain-aware prompt tuning, and UV-space texture fidelity), and animatability empowerment (cross-identity hypernetwork plus video-driven expression encoder). The approach yields detailed geometric and texture representations with high rendering fidelity and supports personalized animation from video, enabling broad applications in digital humans for media, gaming, and Metaverse contexts. Extensive experiments, ablations, and user studies demonstrate the effectiveness of the texture LDM, detail carving, and animation components, along with a discussion of limitations and ethical considerations.
Abstract
Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the physical world. Recent large-scale vision-language advances pave the way to for novices to conveniently customize 3D content. However, the generated CG-friendly assets still cannot represent the desired facial traits for human characteristics. In this paper, we present DreamFace, a progressive scheme to generate personalized 3D faces under text guidance. It enables layman users to naturally customize 3D facial assets that are compatible with CG pipelines, with desired shapes, textures, and fine-grained animation capabilities. From a text input to describe the facial traits, we first introduce a coarse-to-fine scheme to generate the neutral facial geometry with a unified topology. We employ a selection strategy in the CLIP embedding space, and subsequently optimize both the details displacements and normals using Score Distillation Sampling from generic Latent Diffusion Model. Then, for neutral appearance generation, we introduce a dual-path mechanism, which combines the generic LDM with a novel texture LDM to ensure both the diversity and textural specification in the UV space. We also employ a two-stage optimization to perform SDS in both the latent and image spaces to significantly provides compact priors for fine-grained synthesis. Our generated neutral assets naturally support blendshapes-based facial animations. We further improve the animation ability with personalized deformation characteristics by learning the universal expression prior using the cross-identity hypernetwork. Notably, DreamFace can generate of realistic 3D facial assets with physically-based rendering quality and rich animation ability from video footage, even for fashion icons or exotic characters in cartoons and fiction movies.
