Decoupling Dynamic Monocular Videos for Dynamic View Synthesis
Meng You, Junhui Hou
TL;DR
This work tackles dynamic view synthesis from monocular videos by unsupervisedly decoupling object motion from camera motion. It introduces two regularizations—surface consistency for temporal geometric stability and a patch-based multi-view constraint for cross-view appearance—to supervise NSFF-based dynamic NeRF without preprocessed optical flow or depth. Across NVIDIA Dynamic Scene and Neural 3D Video Synthesis datasets, the approach achieves state-of-the-art results on dynamic regions, along with improved scene flow and depth estimates, highlighting the viability of unsupervised motion decomposition. Limitations include handling non-rigid deformations and reliance on separating static/dynamic components, with opportunities to accelerate rendering and supplement with selective supervision in the future.
Abstract
The challenge of dynamic view synthesis from dynamic monocular videos, i.e., synthesizing novel views for free viewpoints given a monocular video of a dynamic scene captured by a moving camera, mainly lies in accurately modeling the \textbf{dynamic objects} of a scene using limited 2D frames, each with a varying timestamp and viewpoint. Existing methods usually require pre-processed 2D optical flow and depth maps by off-the-shelf methods to supervise the network, making them suffer from the inaccuracy of the pre-processed supervision and the ambiguity when lifting the 2D information to 3D. In this paper, we tackle this challenge in an unsupervised fashion. Specifically, we decouple the motion of the dynamic objects into object motion and camera motion, respectively regularized by proposed unsupervised surface consistency and patch-based multi-view constraints. The former enforces the 3D geometric surfaces of moving objects to be consistent over time, while the latter regularizes their appearances to be consistent across different viewpoints. Such a fine-grained motion formulation can alleviate the learning difficulty for the network, thus enabling it to produce not only novel views with higher quality but also more accurate scene flows and depth than existing methods requiring extra supervision.
