Bridging Stereo Geometry and BEV Representation with Reliable Mutual Interaction for Semantic Scene Completion
Bohan Li, Yasheng Sun, Zhujin Liang, Dalong Du, Zhuanghui Zhang, Xiaofeng Wang, Yunnan Wang, Xin Jin, Wenjun Zeng
TL;DR
The paper addresses semantic 3D scene completion (SSC) from monocular camera inputs by bridging stereo geometry and BEV representations through a unified occupancy-based framework called BRGScene. It introduces a Mutual Interactive Ensemble (MIE) consisting of a Bi-directional Reliable Interaction (BRI) module and a Dual Volume Ensemble (DVE) to enable pixel-level, reliable fusion between dense stereo and BEV volumes, producing a high-quality ensembled volume $\mathbf{V}_{ens}$. SSC is performed via an outer-product fusion with BEV context and a 3D UNet, trained with depth, semantic, and geometric losses plus class weighting to supervise both geometry and semantics. Experiments on SemanticKITTI show BRGScene surpassing state-of-the-art camera-based SSC methods, with notable gains on small and distant objects and effective hallucination in unseen regions, illustrating the practical potential of stereo-BEV fusion for low-cost 3D scene understanding.
Abstract
3D semantic scene completion (SSC) is an ill-posed perception task that requires inferring a dense 3D scene from limited observations. Previous camera-based methods struggle to predict accurate semantic scenes due to inherent geometric ambiguity and incomplete observations. In this paper, we resort to stereo matching technique and bird's-eye-view (BEV) representation learning to address such issues in SSC. Complementary to each other, stereo matching mitigates geometric ambiguity with epipolar constraint while BEV representation enhances the hallucination ability for invisible regions with global semantic context. However, due to the inherent representation gap between stereo geometry and BEV features, it is non-trivial to bridge them for dense prediction task of SSC. Therefore, we further develop a unified occupancy-based framework dubbed BRGScene, which effectively bridges these two representations with dense 3D volumes for reliable semantic scene completion. Specifically, we design a novel Mutual Interactive Ensemble (MIE) block for pixel-level reliable aggregation of stereo geometry and BEV features. Within the MIE block, a Bi-directional Reliable Interaction (BRI) module, enhanced with confidence re-weighting, is employed to encourage fine-grained interaction through mutual guidance. Besides, a Dual Volume Ensemble (DVE) module is introduced to facilitate complementary aggregation through channel-wise recalibration and multi-group voting. Our method outperforms all published camera-based methods on SemanticKITTI for semantic scene completion. Our code is available on https://github.com/Arlo0o/StereoScene.
