Zero-Sum Games between Large-Population Teams: Reachability-based Analysis under Mean-Field Sharing
Yue Guan, Mohammad Afshari, Panagiotis Tsiotras
TL;DR
The paper tackles zero-sum mean-field team games with two large competing teams whose intra-team dynamics are cooperative. It introduces a mean-field approximation and a common-information-based coordinator game to compute decentralized strategies that are ε-optimal in the original finite-population game. The core achievements include an explicit suboptimality bound of order O(1/√N), Lipschitz continuity of the coordinator values, and a reachability-based analysis that links finite-population behavior to the infinite-population limit. Numerical experiments validate the theoretical guarantees and illustrate the coordinator game’s value behavior under different scenarios. The work provides a scalable framework for analyzing and solving large-scale competitive multi-agent systems with mean-field interactions and shared information structures.
Abstract
This work studies the behaviors of two large-population teams competing in a discrete environment. The team-level interactions are modeled as a zero-sum game while the agent dynamics within each team is formulated as a collaborative mean-field team problem. Drawing inspiration from the mean-field literature, we first approximate the large-population team game with its infinite-population limit. Subsequently, we construct a fictitious centralized system and transform the infinite-population game to an equivalent zero-sum game between two coordinators. We study the optimal coordination strategies for each team via a novel reachability analysis and later translate them back to decentralized strategies that the original agents deploy. We prove that the strategies are $ε$-optimal for the original finite-population team game, and we further show that the suboptimality diminishes when team size approaches infinity. The theoretical guarantees are verified by numerical examples.
