NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objects
Dongqing Wang, Tong Zhang, Sabine Süsstrunk
TL;DR
NEMTO tackles the ill-posed problem of rendering transparent objects with unknown indices of refraction by combining an implicit $SDF$ geometry representation with a neural Ray Bending Network that learns refraction directly from the scene. The method jointly optimizes geometry and appearance under natural illumination, using a differentiable forward renderer powered by an environment map and a suite of losses to disentangle surface shape from refraction. Key contributions include the first end-to-end pipeline for novel-view and relighting of transparent objects with unknown $IOR$, and a neural environment-matting approach that yields robust, high-frequency refraction effects on synthetic and real data. This approach enables realistic rendering of transparent objects in VR/AR settings without controlled lighting or known material indices, improving practical applicability.
Abstract
We propose NEMTO, the first end-to-end neural rendering pipeline to model 3D transparent objects with complex geometry and unknown indices of refraction. Commonly used appearance modeling such as the Disney BSDF model cannot accurately address this challenging problem due to the complex light paths bending through refractions and the strong dependency of surface appearance on illumination. With 2D images of the transparent object as input, our method is capable of high-quality novel view and relighting synthesis. We leverage implicit Signed Distance Functions (SDF) to model the object geometry and propose a refraction-aware ray bending network to model the effects of light refraction within the object. Our ray bending network is more tolerant to geometric inaccuracies than traditional physically-based methods for rendering transparent objects. We provide extensive evaluations on both synthetic and real-world datasets to demonstrate our high-quality synthesis and the applicability of our method.
