SKED: Sketch-guided Text-based 3D Editing
Aryan Mikaeili, Or Perel, Mehdi Safaee, Daniel Cohen-Or, Ali Mahdavi-Amiri
TL;DR
SKED tackles the challenge of editing 3D shapes represented by Neural Radiance Fields (NeRFs) using minimal user input: two multiview sketches and a text prompt. It couples a diffusion-guided SDS objective with two novel losses, $ ext{L}_{pres}$ and $ ext{L}_{sil}$, to constrain edits to sketch regions while preserving the base geometry and radiance, enabling localized, semantically consistent modifications. The method operates in a zero-shot setting, using an editable NeRF $F_e$ initialized from a base $F_o$, optimized over $10{,}000$ iterations with an occupancy-grid strategy on $RTX ext{ 3090}$ hardware, and demonstrates both qualitative and quantitative gains (IoS, CLIP similarity, PSNR) over text-only baselines. This work advances interactive 3D editing by leveraging sparse user sketches in combination with diffusion priors, offering practical, sketch-guided 3D content creation with potential extensions to richer materials and animation.
Abstract
Text-to-image diffusion models are gradually introduced into computer graphics, recently enabling the development of Text-to-3D pipelines in an open domain. However, for interactive editing purposes, local manipulations of content through a simplistic textual interface can be arduous. Incorporating user guided sketches with Text-to-image pipelines offers users more intuitive control. Still, as state-of-the-art Text-to-3D pipelines rely on optimizing Neural Radiance Fields (NeRF) through gradients from arbitrary rendering views, conditioning on sketches is not straightforward. In this paper, we present SKED, a technique for editing 3D shapes represented by NeRFs. Our technique utilizes as few as two guiding sketches from different views to alter an existing neural field. The edited region respects the prompt semantics through a pre-trained diffusion model. To ensure the generated output adheres to the provided sketches, we propose novel loss functions to generate the desired edits while preserving the density and radiance of the base instance. We demonstrate the effectiveness of our proposed method through several qualitative and quantitative experiments. https://sked-paper.github.io/
