Evaluating gesture generation in a large-scale open challenge: The GENEA Challenge 2022
Taras Kucherenko, Pieter Wolfert, Youngwoo Yoon, Carla Viegas, Teodor Nikolov, Mihail Tsakov, Gustav Eje Henter
TL;DR
The GENEA Challenge 2022 tackles fair, large-scale benchmarking for data-driven co-speech gesture generation by providing a common speech-motion dataset, a standardized visualisation pipeline, and crowdsourced evaluations that separate motion human-likeness from speech appropriateness. The study finds that synthetic gestures can surpass natural motion in perceived human-likeness under controlled visualization, but remain far less appropriate for the given speech, highlighting a substantial gap in aligning gestures with speech content. Objective metrics largely fail to predict subjective human-likeness, with Fréchet gesture distance (FGD) showing the only modest correlation, underscoring the need for better perceptual metrics. The work delivers open data, reusable evaluation tools, and testable recommendations, advancing benchmarking practices and guiding future improvements in gesture-generation systems and evaluation frameworks.
Abstract
This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these systems was rendered to video using a standardised visualisation pipeline and evaluated in several large, crowdsourced user studies. Unlike when comparing different research papers, differences in results are here only due to differences between methods, enabling direct comparison between systems. The dataset was based on 18 hours of full-body motion capture, including fingers, of different persons engaging in a dyadic conversation. Ten teams participated in the challenge across two tiers: full-body and upper-body gesticulation. For each tier, we evaluated both the human-likeness of the gesture motion and its appropriateness for the specific speech signal. Our evaluations decouple human-likeness from gesture appropriateness, which has been a difficult problem in the field. The evaluation results show some synthetic gesture conditions being rated as significantly more human-like than 3D human motion capture. To the best of our knowledge, this has not been demonstrated before. On the other hand, all synthetic motion is found to be vastly less appropriate for the speech than the original motion-capture recordings. We also find that conventional objective metrics do not correlate well with subjective human-likeness ratings in this large evaluation. The one exception is the Fréchet gesture distance (FGD), which achieves a Kendall's tau rank correlation of around $-0.5$. Based on the challenge results we formulate numerous recommendations for system building and evaluation.
